attrib-location-length-limits.html embedded-struct-definitions-forbidden.html # this test is intentionally disabled as it is too strict and to hard to simulate # glsl-2types-of-textures-on-same-unit.html glsl-function-nodes.html --min-version 1.0.2 glsl-vertex-branch.html glsl-long-variable-names.html non-ascii-comments.vert.html non-ascii.vert.html --min-version 1.0.2 re-compile-re-link.html shader-with-256-character-identifier.frag.html shader-with-257-character-identifier.frag.html shader-with-_webgl-identifier.vert.html shader-with-arbitrary-indexing.frag.html shader-with-arbitrary-indexing.vert.html shader-with-attrib-array.vert.html shader-with-attrib-struct.vert.html shader-with-clipvertex.vert.html --min-version 1.0.2 shader-with-conditional-scoping.html shader-with-default-precision.frag.html shader-with-default-precision.vert.html shader-with-define-line-continuation.frag.html shader-with-dfdx-no-ext.frag.html shader-with-dfdx.frag.html --min-version 1.0.2 shader-with-do-scoping.html shader-with-error-directive.html shader-with-explicit-int-cast.vert.html shader-with-float-return-value.frag.html --min-version 1.0.2 shader-with-for-scoping.html --min-version 1.0.2 shader-with-for-loop.html shader-with-frag-depth.frag.html shader-with-function-recursion.frag.html --min-version 1.0.2 shader-with-function-scoped-struct.html --min-version 1.0.2 shader-with-functional-scoping.html --min-version 1.0.2 shader-with-comma-assignment.html --min-version 1.0.2 shader-with-comma-conditional-assignment.html shader-with-glcolor.vert.html shader-with-gles-1.frag.html shader-with-gles-symbol.frag.html shader-with-glprojectionmatrix.vert.html shader-with-implicit-vec3-to-vec4-cast.vert.html shader-with-include.vert.html shader-with-int-return-value.frag.html shader-with-invalid-identifier.frag.html shader-with-ivec2-return-value.frag.html shader-with-ivec3-return-value.frag.html shader-with-ivec4-return-value.frag.html shader-with-limited-indexing.frag.html # we can not check line directives because GLSL 1.0.17 says error messages # are implementation defined. #shader-with-line-directive.html --min-version 1.0.2 shader-with-hex-int-constant-macro.html shader-with-long-line.html shader-with-non-ascii-error.frag.html shader-with-precision.frag.html shader-with-quoted-error.frag.html shader-with-undefined-preprocessor-symbol.frag.html shader-with-uniform-in-loop-condition.vert.html shader-with-vec2-return-value.frag.html shader-with-vec3-return-value.frag.html shader-with-vec4-return-value.frag.html --min-version 1.0.2 shader-with-vec4-vec3-vec4-conditional.html shader-with-version-100.frag.html shader-with-version-100.vert.html shader-with-version-120.vert.html shader-with-version-130.vert.html shader-with-webgl-identifier.vert.html shader-without-precision.frag.html shared.html struct-nesting-exceeds-maximum.html struct-nesting-under-maximum.html uniform-location-length-limits.html